Activity
From 09/28/2018 to 10/27/2018
10/26/2018
- 11:37 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #165 (Resolved): Milestone 5 - document data processing pipeline, validation of acquired data with xvalidation, analysis of D vs N
10/25/2018
- 04:49 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #152 (Resolved): include multi-modal processing with second armband, prepare presentation
10/17/2018
- 11:23 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #152 (Resolved): include multi-modal processing with second armband, prepare presentation
- 11:21 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #151 (Resolved): Milestone 4 - continuous data visualization
- 11:21 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #151 (Resolved): Milestone 4 - continuous data visualization
- 11:18 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #122 (Resolved): Milestone 3 - Implementation of Continuous EMG Control and Multi-class extension
09/28/2018
- 11:09 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #122 (Resolved): Milestone 3 - Implementation of Continuous EMG Control and Multi-class extension
- 11:07 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #106 (Resolved): Milestone 2 - Connect the classification output to game
- 11:07 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #105 (Resolved): Milestone 1 - real-data extraction from myo band and preliminary data processing with LDA
- 11:07 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #121 (Resolved): Literature Review
- 11:06 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #121 (Resolved): Literature Review
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