Activity
From 10/10/2018 to 11/08/2018
11/05/2018
- 11:22 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #168 (Resolved): Milestone 6 - Analysis with PCA, adding cross-validation and error bars to figures, IEEE latex template preparation, write introduction (with references)
- 11:20 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #165 (Resolved): Milestone 5 - document data processing pipeline, validation of acquired data with xvalidation, analysis of D vs N
10/26/2018
- 11:37 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #165 (Resolved): Milestone 5 - document data processing pipeline, validation of acquired data with xvalidation, analysis of D vs N
10/25/2018
- 04:49 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #152 (Resolved): include multi-modal processing with second armband, prepare presentation
10/17/2018
- 11:23 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #152 (Resolved): include multi-modal processing with second armband, prepare presentation
- 11:21 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #151 (Resolved): Milestone 4 - continuous data visualization
- 11:21 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #151 (Resolved): Milestone 4 - continuous data visualization
- 11:18 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #122 (Resolved): Milestone 3 - Implementation of Continuous EMG Control and Multi-class extension
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