Activity
From 10/24/2018 to 11/22/2018
11/19/2018
- 11:22 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #177 (Resolved): Finishing up report, check figures, add references, etc
11/12/2018
- 11:03 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #175 (Resolved): Update of mesh, writing report
11/05/2018
- 11:22 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #168 (Resolved): Milestone 6 - Analysis with PCA, adding cross-validation and error bars to figures, IEEE latex template preparation, write introduction (with references)
- 11:20 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #165 (Resolved): Milestone 5 - document data processing pipeline, validation of acquired data with xvalidation, analysis of D vs N
10/26/2018
- 11:37 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #165 (Resolved): Milestone 5 - document data processing pipeline, validation of acquired data with xvalidation, analysis of D vs N
10/25/2018
- 04:49 AM Electromyography (EMG) and electrooculography (EOG) for gaming applications Feature #152 (Resolved): include multi-modal processing with second armband, prepare presentation
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